![]() It's clear the studio's time and effort has been poured into developing a slick, cinematic action game, as opposed to arduously realising the large sandbox worlds we're used to seeing in their previous games. (At least until we do.)Įither way, for now it appears Max Payne 3 has been tailored tightly to the dimensions of both console formats, where we find RAGE (Rockstar Advanced Game Engine) being reprised and re-purposed for a more linear 10-12 hour experience. Alas, the PC version will be arriving a little later on, being etched in for a 1st June release, and reportedly boasting some extraordinary recommended specs that could either be indicating that it'll be a much grander realisation of the game or simply an uneven port-job. Today, Max Payne 3 is being delivered to us as a major Rockstar Vancouver production on PS3, 360 and PC, rather than by its original creators at Remedy Entertainment - now of a stronger association with the Alan Wake series. ![]() The action-shooter scene has changed though, especially with games like Uncharted 3 laying down the gauntlet. Revolutionary for its use of a trendy Bullet Time mechanic, and for having an early stab at object-based physics and face-mapping (with some memorably quirky results), Max Payne was something of a flagship third-person shooter for PC back in 2001, and it's a welcome sight to see the series return with such commercial pizazz. ![]() ![]() It's the middle of May, and right on cue a new Rockstar game is making some big noise around our local cinema spots and bus stop ad-boards. ![]()
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